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Touch Research 1: Inspiration [Handouts]

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Touch Research 1: Inspiration [Handouts]
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Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty will be working on design research concerning multi-touch interfaces during summer term 2008. Kicking off the project ...

Touch Research





A project for Communication Design M1

HTWG Constance

Summer Term 2008





Part 1: Inspiration and History

A collection of faces/ context on a timeline …

1934 – 1968





1934 Paul Otlet

1945 Vannevar Bush

1960 J.C.R. Licklider

1965 Ted Nelson

1968 Doug Engelbart

Paul Otlet





Information science, 1934





Wrote numerous essays on how to collect and organize the world’s

knowledge.





Founding father of documentation, the field of study now more

commonly referred to as information science.





His vision of a great network of knowledge was centered on

documents and included the notions of hyperlinks, search engines,

remote access, and social networks.

Vannevar Bush





Links and web, 1945





Bush proposed the notion of blocks of text joined by links and he

also introduced the terms links, linkages, trails and web to

describe his conception of textuality.





A single author connects documents that are associated by some

common theme, annotated with commentary and available for others

to read long after the original associations are made.





Bush goes on to describe the sharing of trails between people and

the creation of a new profession of trail blazers, those who find

delight in the task of establishing useful trails through the

enormous mass of common record.

Vannevar Bush





[Differential Analyzer, 1931





The differential analyser was a mechanical analog computer

designed to solve differential equations by integration, using

wheel-and-disc mechanisms to perform the integration. It was one

of the first advanced computing devices to be used operationally.





The analyser was invented in 1876 by James Thomson, brother of

Lord Kelvin. Lord Kelvin advised Arthur Pollen to use an analyser

for Pollen's fire-control system developed to control naval

gunnery. This electrically driven analogue computer was ready by

about 1912. Mechanical integrators for differential equations

were also designed by the Italian mathematician Ernesto Pascal in

1913.





A practical version of Thomson's differential analyzer was first

constructed by H. W. Nieman and Vannevar Bush starting in 1927 at

MIT. They published a report on the device during 1931.]

Vannevar Bush





Memex Machine, 1930s





Bush introduced the concept of what he called the memex (possibly

derived from "memory extension") during the 1930s, which is a

microfilm-based "device in which an individual stores all his

books, records, and communications, and which is mechanized so

that it may be consulted with exceeding speed and flexibility. It

is an enlarged intimate supplement to his memory."





He wanted the memex to behave like the "intricate web of trails

carried by the cells of the brain"; essentially, causing the

proposed device to be similar to the functions of a human brain.

It was also important that it could be easily accessible '"a

future device for individual use... a sort of mechanized private

file and library" in the shape of a desk'.





The important feature of the memex is that it ties two pieces

together. Any item can lead to another immediately.

Vannevar Bush





As We May Think, 1945





In the article, Bush predicted that "Wholly new forms of

encyclopedias will appear, ready made with a mesh of associative

trails running through them, ready to be dropped into the memex

and there amplified."





Bush explains how the human mind works differently that

traditional storage paradigms. For example oftentimes data is

stored alphabetically, and to retrieve it one must trace it down,

from subclass to subclass.





The brain rather, Bush explains, works by association, rather

than index, and with the brain being one of the "awe-inspiring"

phenomenon in nature one should learn from it.

J.C.R. Licklider





Networked computers with easy user interfaces, GUIs, 1960





Computers should be developed with the goal „to enable men and

computers to cooperate in making decisions and controlling

complex situations without inflexible dependence on predetermined

programs.“





He foresaw the need for networked computers with easy user

interfaces.





His ideas foretold of graphical computing, point-and -click

interfaces, digital libraries, e-commerce, online banking, and

software that would exist on a network and migrate to wherever it

was needed.

Ted Nelson





Project Xanadu, 1965





He coined the terms "hypertext" and "hypermedia" in 1963 and

published it in 1965.





However, Nelson says he dislikes the World Wide Web, XML and all

embedded markup, and regards Berners-Lee's work as a gross over-

simplification of his own work:





“HTML is precisely what we were trying to prevent — ever-breaking

links, links going outward only, quotes you can't follow to their

origins, no version management, no rights management.”

Douglas C. Engelbart





First hypertext system, 1960s





NLS = oN-Line System





A revolutionary computer collaboration system designed by Douglas

Engelbart and the researchers at the Augmentation Research Center

(ARC) at the Stanford Research Institute (SRI).





The first system to employ the practical use of hypertext links,

the mouse (co-invented by Engelbart and colleague Bill English),

raster-scan video monitors, information organized by relevance,

screen windowing, presentation programs, and other modern

computing concepts.





Features: The mouse, 2-dimensional display editing, in-file

object addressing, linking, hypermedia, outline processing,

flexible view control, multiple windows, cross-file editing,

integrated hypermedia email, hypermedia publishing, document

version control, shared-screen teleconferencing, computer-aided

meetings, formatting directives, context-sensitive help,

distributed client-server architecture, uniform command syntax,

universal "user interface" front-end module, multi-tool

integration, grammar-driven command language interpreter,

protocols for virtual terminals, remote procedure call protocols,

compilable "Command Meta Language"

Douglas C. Engelbart





The mother of all demos at the Fall Joint Computer Conference in

San Francisco, December 9, 1968





The demo featured the first computer mouse the public had ever

seen, as well as introducing interactive text, video

conferencing, teleconferencing, email, hypertext and a

collaborative real-time editor.





Engelbart, with the help of his geographically distributed team,

demonstrated the workings of the NLS (which stood for oNLine

System) to the 1,000 computer professionals in attendance.

Douglas C. Engelbart





Magnification of the first computer mouse, 1963, co-invented with

Bill English





Engelbart never received any royalties for it, as his patent ran

out before it became widely used in personal computers.

State of the Internet





The ARPANET, 1969 – 1971





Initially, on October 29, 1969, the ARPANET consisted of four

nodes (IMPs, interface message processors)





1. SDS Sigma 7 at UCLA

2. SDS 940 running NLS at Stanford

3. IBM 360/75 running OS/MVT at UCSB

4. DEC PDP-10 running TENEX at Utah





The first message transmitted over the ARPANET was sent by UCLA

student programmer Charley Kline, at 10:30 p.m, on October 29,

1969. The message text was the word "login"; the "l" and the "o"

letters were transmitted, but the system then crashed. Hence, the

literal first message over the ARPANET was "lo". About an hour

later, having recovered from the crash, the SDS Sigma 7 computer

effected a full "login".





The contents of the first e-mail transmission in 1971 have been

forgotten; in the Frequently Asked Questions section of his Web

site, the sender, Ray Tomlinson, who sent the message between two

computers sitting side-by-side, claims that the contents were

"entirely forgettable, and I have, therefore, forgotten them",

and speculates that the message likely was "QWERTYUIOP" or some

such.

1976 – 1991





1976 Richard Saul Wurman

1981 Don Norman

1987 Bill Atkinson

1991 Tim Berners-Lee

Richard Saul Wurman





Information architecture, 1976





“I thought the explosion of data needed an architecture, needed a

series of systems, needed systemic design, a series of

performance criteria to measure it.”





[TED Talks, 1984





“I did the TED conferences out of my own boredom, and the only

ones that seemed interested were those in the technology

business, entertainment industry and design profession. What

astonished me is that they didn't realize they were all in one

business.”]

State of the Internet





The ARPANET, 1977

Don Norman





The trouble with UNIX, 1981





He is an expert of cognitive science and is widely considered to

be the first to apply advanced human factors to design via

cognitive design.

Don Norman





User centered design, 1986





The Psychology (Design) of Everyday Things.





User-centered design can be characterized as a multi-stage

problem solving process that not only requires designers to

analyze and foresee how users are likely to use an interface, but

also to test the validity of their assumptions with regards to

user behavior in real world tests with actual users. Such testing

is necessary as it is often very difficult for the designers of

an interface to understand intuitively what a first-time user of

their design experiences, and what each user's learning curve may

look like.





The chief difference from other interface design philosophies is

that user-centered design tries to optimize the user interface

around how people can, want, or need to work, rather than forcing

the users to change how they work to accommodate the software

developers' approach.

Bill Atkinson





HyperCard, 1987





One the first successful hypermedia systems before the World Wide

Web.





HyperCard is one of the first products that made use of and

popularized the hypertext concept to a large popular base of

users.





Atkinson later lamented that if he had only realized the power of

network-oriented stacks, instead of focusing on local stacks on a

single machine, HyperCard could have become the first Web

browser.





HyperCard saw a loss in popularity with the growth of the World

Wide Web, since the Web could handle and deliver data in much the

same way as HyperCard without being limited to files on one's own

hard disk. HyperCard had a significant impact on the web as it

inspired the creation of both HTTP itself (through its influence

on Tim Berners-Lee's colleague Robert Cailliau, and JavaScript

(whose creator, Brendan Eich, was inspired by HyperTalk).





The pointing-finger cursor used for navigating stacks later found

its way into the first web browsers, as the hyperlink cursor.

Tim Berners-Lee





World Wide Web/ HTTP/ Web browser





While an independent contractor at CERN from June to December

1980, Berners-Lee proposed a project based on the concept of

hypertext, to facilitate sharing and updating information among

researchers. While there, he built a prototype system named

ENQUIRE.





In 1989, CERN was the largest Internet node in Europe, and

Berners-Lee saw an opportunity to join hypertext with the

Internet: "I just had to take the hypertext idea and connect it

to the Transmission Control Protocol and domain name system ideas

and — ta-da! — the World Wide Web.” He wrote his initial proposal

in March 1989, and in 1990, with the help of Robert Cailliau,

produced a revision which was accepted by his manager, Mike

Sendall.





He used similar ideas to those underlying the Enquire system to

create the World Wide Web, for which he designed and built the

first Web browser, which also functioned as an editor

(WorldWideWeb, running on the NeXTSTEP operating system), and the

first Web server, CERN HTTPd (short for HyperText Transfer

Protocol daemon).





The first Web site built was at CERN, and was first put on line

on 6 August 1991: http://info.cern.ch/hypertext/WWW/

TheProject.html.

Tim Berners-Lee





The first Web pages and Web browser WorldWideWeb

Tim Berners-Lee





The first Web server, running on Steve Jobs’ NeXTSTEP operating

system.

1994 – 2005





1994 Jakob Nielsen

1994 Marc Andreessen, Eric J. Bina, Jim Clark

Jakob Nielsen





Web usability, 1994





From 1994 to 1998 he was a Sun Microsystems Distinguished

Engineer. He was hired to make heavy-duty enterprise software

easier to use, since large-scale applications had been the focus

of most of his projects at the phone company and IBM.





But luckily the job definition of a Distinguished Engineer is

"you're supposed to be the world's leading expert in your field,

so you figure out what would be most important for the company

for you to work on." Therefore, Dr. Nielsen ended up spending

most of his time at Sun defining the emerging field of Web

usability. He was the usability lead for several design rounds of

Sun's website and intranet (SunWeb), including the original

SunWeb design in 1994.





Principles:

Clear orientation

Comprehensible navigation

Need oriented entry points

Consistent user guidance

Marc Andreessen





The first user-friendly Web browser Mosaic with Eric J. Bina at

the NCSA, 1994





After his graduation from the university in 1993, Andreessen

moved to California to work at Enterprise Integration

Technologies. Andreessen then met with Jim Clark, the recently-

departed founder of Silicon Graphics. Clark believed that the

Mosaic browser had great commercial possibilities and suggested

starting an Internet software company.

Eric J. Bina





The first user-friendly Web browser Mosaic at the NCSA with Marc

Andreessen, 1994

Jim Clark





The first commercial Web browser with Marc Andreessen (as

Netscape Communications), the Netscape Navigator, based on

Mosaic, 1994





Soon Mosaic Communications Corporation was in business in

Mountain View, California, with Andreessen as cofounder and vice

president of technology. The University of Illinois was unhappy

with the company's use of the Mosaic name, so Mosaic

Communications changed its name to Netscape Communications, and

its flagship web browser was the Netscape Navigator.

2008





The mobile Web is coming.

2007





The 1st generation iPhone.





Multi-touch …

Phase 2: Human Computer Interaction (HCI)

Overview

Curricula for Human-Computer Interaction: http://sigchi.org/cdg/

cdg2.html





by the ACM SIGCHI, 1992





Human-computer interaction is a discipline concerned with the

design, evaluation and implementation of interactive computing

systems for human use and with the study of major phenomena

surrounding them

HCI Area H1: Psychology?





Psychology is the analytic and scientific study of mental

processes and behavior.





Psychology -> cognitive psychology -> information processing

Context/ Environment Versus User





Situation: Software interface or hypertext information system

Action: Behavior or interaction





Cognitive psychology is a discipline within psychology that

investigates the internal mental processes of thought such as

visual processing, memory, thinking, learning, feeling, problem

solving, and language.





Within the field of cognitive psychology, information processing

is an approach to the goal of understanding human thinking. It

arose in the 1940s and 1950s. The essence of the approach is to

see cognition as being essentially computational in nature, with

mind being the software and the brain being the hardware.

Human Software and Hardware





H1 Human information processing (human thinking as a software

running in the human brain)





H2 Language, communication and interaction (encoding and

decoding)





Computer Hardware and Software





C1 Input and output devices





C2 - C5 Software running on underlying computer hardware

The Human User





Interaction is a response to a situation:





Situation -> action

Three Levels of Interaction





According to Don Norman:





Visceral/ affective level: Situation -> action





Behavioral level: Situation -> black box -> action





Cognitive level: Situation -> cognitive system -> action

In a cognitive system, we distinguish …





Perception

Spoken language

Text

Images

Cerebration

Terms

Reasoning

Decision making

Problem solving

Learning

Acquisition

Memory

Behavior

Motor activity

Speech

Situation Action Circle





The action/ behavior feeds back on the perception of the

situation …

… and is dependant on a background of





Motivation

“Man, I’m not willing to understand that cryptic ticket form.”





Emotion

“I love those colors!”





Social context

“I an new to this whole Internet stuff.”





Physiology

“I should have had a breakfast.”

HCI Areas C2-C5: Computer Software!

Computer Software





C2 Dialogue Techniques





C3 Dialogue Genre





C4 Computer Graphics





C5 Dialogue Architecture





Details will be provided in the next session.

Software interface vs hypertext system





by Jesse James Garret, 2000





Task-oriented vs information-oriented





1.  User needs

2.  Site objectives

3.  Functional specification vs content requirements

4.  Interaction design vs information architecture

5.  Information design

6.  Interface design vs navigation design

7.  Visual design

Hypertext system – information oriented – from conception to

completion





1.  User needs: Externally derived goals for the site; identified

through user research, ethno/ techno/ psychographics, etc.

2.  Site objectives: Business, creative, or other internally

derived goals for the site

3.  Content requirements: Definition of content elements required

in the site in order to meet user needs

4.  Information architecture: Structural design of the information

space to facilitate intuitive access to content

5.  Information design: In the Tuftean sense – designing the

presentation of information to facilitate understanding

6.  Navigation design: Design of interface elements to facilitate

the user’s movement through the information architecture

7.  Visual design: Visual treatment of text, graphic page elements

and navigational components

Software interface – task oriented – from abstract to concrete





1.  User needs: Externally derived goals for the site; identified

through user research, ethno/ techno/ psychographics, etc.

2.  Site objectives: Business, creative, or other internally

derived goals for the site

3.  Functional specifications: Feature set – detailed descriptions

of functionality the site must include in order to meet user

needs

4.  Interaction design: Development of application flows to

facilitate user tasks; defining how the user interacts with

site functionality

5.  Information design: In the Tuftean sense – designing the

presentation of information to facilitate understanding

6.  Interface design: As in traditional HCI – design of interface

elements to facilitate user interaction with functionality

7.  Visual design: Graphic treatment of interface elements; the

“look” in “look-and-feel”

Goal for the Next Session

Touch History -> Touch Research

Credits

Via Creative Commons on flickr:





Libraryman www.flickr.com/libraryman/718450202/

Mathieu Thouvenin www.flickr.com/mathoov/2429735842/

Maurizio D'Arrigo www.flickr.com/keylosa/184606430/

Jim Crossley www.flickr.com/raindog/532177285/

Matt Locke www.flickr.com/matlocktest/37349112/

Javier Martínez www.flickr.com/hyoga/1165367241/

mac steve/ Michael N www.flickr.com/mac/18590268/

Jim Grisanzio www.flickr.com/jimgris/65769319/

Robert Scoble www.flickr.com/scobleizer/2256358640/

Kit Cowan www.flickr.com/kitcowan/712113879/

Thomas Lieser www.flickr.com/onkel_wart/2377883376/

Cheon Fong Liew www.flickr.com/liewcf/894035077/

CSSA @UCSD www.flickr.com/cssa_ucsd/150160784/

Jordan Fischer www.flickr.com/jordanfischer/61429449/

sparktography/ Sparky www.flickr.com/sparktography/374064022/

ACM SIGCHI Curricula for Human-Computer Interaction:





http://sigchi.org/cdg/cdg2.html

Original Print Media: Copyright © 1992 by the Association for

Computing Machinery, Inc.

Web Version: Copyright © 1996 by the Association for Computing

Machinery, Inc.





All the rest:





http://wikpedia.org





University of Applied Sciences Constance, Faculty for

Communication Design, Project “Touch Research”:





http://www.htwg-konstanz.de

http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will

http://www.felgner.ch/2008/04/touch_research.html


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